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Polygon-based post-process motion blur

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Abstract

This paper discusses a three-pass raster motion-blur algorithm (and some generalizations) in the context of texture-mapped polygons and its application to blurring objects and surfaces made up of multiple polygons, which may move in different directions.

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Max, N., Kinema, H. Polygon-based post-process motion blur. The Visual Computer 6, 308–314 (1990). https://doi.org/10.1007/BF01901017

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  • DOI: https://doi.org/10.1007/BF01901017

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