Abstract
This paper discusses a three-pass raster motion-blur algorithm (and some generalizations) in the context of texture-mapped polygons and its application to blurring objects and surfaces made up of multiple polygons, which may move in different directions.
Similar content being viewed by others
References
Blinn J (1978) Simulation of wrinkled surfaces. Proc SIGGRAPH '78 Computer Graphics 12(3):286–292
Catmull E (1984) An analytic visible surface algorithm for independent pixel processing. Proc SIGGRAPH '84 Computer Graphics 18(3):103–108
Catmull E, Smith AR (1980) 3D transformations of images in scanline order. Proc SIGGRAPH '80 Computer Graphics 14(4):279–285
Cook R (1986) Stochastic sampling in computer graphics. ACM Trans Graphics 5(1):51–72
Cook R, Porter T, Carpenter L (1984) Distributed ray tracing. Proc SIGGRAPH '84 Computer Graphics 18(3):137–145
Cook R, Carpenter L, Catmull E (1987) The Reyes image rendering architecture. Proc SIGGRAPH '87 Computer Graphics 21(4):95–102
Gouraud H (1971) Computer display of curved surfaces. IEEE Trans Computers C 20(6):623–629
Grant C (1985) Integrated analytic spatial and temporal antialiasing for polyhedra in 4-space. Proc SIGGRAPH '85 Computer Graphics 19(3):79–84
Greene N, Heckbert P (1986) Creating raster Omnimax images from multiple perspective views using the elliptical weighted average filter. IEEE Computer Graphics Appl 6(6):21–27
Korein J, Badler N (1983) Temporal anti-aliasing in computer generated animation. Proc SIGGRAPH '83 Computer Graphics 17(3):377–388
Max N (1979) ATOMLLL — Atoms with shading and highlights. Proc SIGGRAPH '79 Computer Graphics 13(2):165–173
Max N (1983) Computer graphics distortion for IMAX and Omnimax projection. Proc Nicograph '83. Nihon Keizai Shinbun, Tokyo, pp 137–159
Max N (1988) The two-pass texture mapping algorithm vectorized. In: Computer images and hi-vision, CG '88. Japan Society of Image Arts and Sciences, Tokyo
Max N, Lerner D (1985) A two-and-a-half-D motion blur algorithm. Proc SIGGRAPH '85 Computer Graphics 19(3):85–93
Porter T, Duff T (1984) Compositing digital images. Proc SIGGRAPH '84 Computer Graphics 18(3):253–259
Williams L (1983) Pyramidal parametrics. Proc SIGGRAPH '83 Computer Graphics 17(3):1–11
Author information
Authors and Affiliations
Rights and permissions
About this article
Cite this article
Max, N., Kinema, H. Polygon-based post-process motion blur. The Visual Computer 6, 308–314 (1990). https://doi.org/10.1007/BF01901017
Issue Date:
DOI: https://doi.org/10.1007/BF01901017