Skip to main content

Motion Blurred Shadows Using a Hybrid Approach

  • Conference paper
  • First Online:
Advanced Multimedia and Ubiquitous Engineering (FutureTech 2017, MUE 2017)

Abstract

In this paper, we propose a new algorithm that renders motion blur and motion blurred shadows at the same time using a hybrid approach. Our algorithm generates a shadow map which stores a list of visible time ranges along with depth values at each pixel. In the subsequent pass, we use this shadow map to perform shadow tests at a receiver sample’s position and at its time. Our results show that our algorithm addresses some problems that a previous work does not. In addition, our algorithm runs completely on the current GPUs.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. ThanhBinh, N.: Image contour based on context aware in complex wavelet domain. Hum.-Centric Comput. Inf. Sci. 5(1) (2015). Article 14

    Google Scholar 

  2. Agarwal, J., Bedi, S.: Implementation of hybrid image fusion technique for feature enhancement in medical diagnosis. Hum.-Centric Comput. Inf. Sci. 5(1) (2015). Article 3

    Google Scholar 

  3. Navarro, F., Serón, F.J., Gutierrez, D.: Motion blur rendering: state of the art. Comput. Graph. Forum 30(1), 3–26 (2011)

    Article  Google Scholar 

  4. Eisemann, E., Schwarz, M., Assarsson, U., Wimmer, M.: Real-Time Shadows. AK Peters Ltd./CRC Press, Boca (2011)

    Book  Google Scholar 

  5. Haeberli, P., Akeley, K.: The accumulation buffer: hardware support for high-quality rendering. In: ACM SIGGRAPH Computer Graphics 1990, vol. 24, New York, pp. 309–318 (1990)

    Google Scholar 

  6. Lokovic, T., Veach, E.: Deep shadow maps. In: Proceedings of SIGGRAPH 2000, pp. 385–392, ACM Press/ Addison-Wesley Publishing Co (2000)

    Google Scholar 

  7. Akenine-Möller, T., Munkberg, J., Hasselgren, J.: Stochastic rasterization using time-continuous triangles. In: Graphics Hardware, San Diego, California, pp. 7–16 (2007)

    Google Scholar 

  8. McGuire, M., Enderton, E., Shirley, P., Luebke, D.: Real-time stochastic rasterization on conventional GPU architectures. In: High Performance Graphics, Saarbrucken, Germany, pp. 173–182 (2010)

    Google Scholar 

  9. Andersson, M., Hasselgren, J., Munkberg, J., Akenine-Möller T.: Filtered stochastic shadow mapping using a layered approach. In: Computer Graphics Forum, vol. 34(8), pp. 119–129, Wiley-Blackwell Publisher (2015)

    Google Scholar 

  10. Andersson, M., Hasselgren, J., Akenine-Möller, J.: Depth Buffer compression for stochastic motion blur rasterization. In: High Performance Graphics, Vancouver, British Columbia, Canada, pp. 127–134 (2011)

    Google Scholar 

  11. Donnelly, W., Lauritzen A.: Variance shadow maps. In: Symposium on Interactive 3D Graphics and Games, Redwood City, California, pp. 161–165 (2006)

    Google Scholar 

  12. Guertin, J.P., McGuire, M., Nowrouzezahrai, D.: A fast and stable feature-aware motion blur filter. In: High Performance Graphics, Lyon, France, pp. 51–60 (2014)

    Google Scholar 

  13. Myeong-Won, L., Chul-Hee, J., Min-Geun, L. Brutzman, B.: Data definition of 3D character modeling and animation using H-Anim. J. Convergence 6(3), 19–29 (2015)

    Article  Google Scholar 

  14. Barta, P., Kovacs, B., Szecsi, S.L., Szirmay-kalos, L.: Order Independent transparency with per-pixel linked lists. In: Proceedings of CESCG, Viničn, Slovakia, pp. 51–57 (2011)

    Google Scholar 

  15. Burns, C.A.: The visibility buffer: a cache-friendly approach to deferred shading. J. Comput. Graph. Tech. (JCGT) 2(2), 55–69 (2013)

    Google Scholar 

  16. Salvi, M., Montgomery, J., Lefohn, A.: Adaptive transparency. In: High Performance Graphics, Vancouver, Canada, pp. 119–126 (2011)

    Google Scholar 

  17. Laine, S., Karras, T.: Efficient Triangle Coverage Tests for Stochastic Rasterization, Technical report, NVIDIA (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to MinhPhuoc Hong .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer Nature Singapore Pte Ltd.

About this paper

Cite this paper

Hong, M., Oh, K. (2017). Motion Blurred Shadows Using a Hybrid Approach. In: Park, J., Chen, SC., Raymond Choo, KK. (eds) Advanced Multimedia and Ubiquitous Engineering. FutureTech MUE 2017 2017. Lecture Notes in Electrical Engineering, vol 448. Springer, Singapore. https://doi.org/10.1007/978-981-10-5041-1_94

Download citation

  • DOI: https://doi.org/10.1007/978-981-10-5041-1_94

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-5040-4

  • Online ISBN: 978-981-10-5041-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics