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Creativity in Art, Design and Technology

  • Book
  • Open Access
  • © 2023

You have full access to this open access Book

Overview

  • This book is open access, which means that you have free and unlimited access
  • Illustrates how creativity and imagination can benefit design and implementation
  • Explains why data visualization artists can provide insights into understanding data
  • Enriches readers understanding of how creativity is involved in art and science

Part of the book series: Springer Series on Cultural Computing (SSCC)

Part of the book sub series: SpringerBriefs on Cultural Computing (SCC)

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About this book

This is an open access book.

Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced?  This book provides important answers to these questions.

Technology can enable artists to be more creative.  Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences.  These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. 

The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies.  In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be morecreative?  All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts.  This is illustrated with examples which show exciting and challenging results.

Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists.  All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.

 



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Keywords

Table of contents (12 chapters)

Reviews

“The book is an easy read, no math or complex computer concepts, but full of inspiring and thought-provoking ideas and questions. The book does an excellent job in explaining how creativity and imagination can benefit design and implementation. … The artwork in the book is delightful, surprising, and even inspiring.” (Jon Peddie, Jon Peddie Research, jonpeddie.com, March 31, 2023)

Authors and Affiliations

  • Reader in Fine Art, Faculty of Art, Science and Technology, Wrexham Glyndŵr University, Wrexham, UK

    Susan Liggett

  • Faculty of Engineering and Informatics, Centre for Visual Computing, University of Bradford, Bradford, UK

    Rae Earnshaw

  • Department of Music and Design Arts, School of Arts and Humanities, Centre for Cultural Ecologies in Art, Design and Architecture, Centre for Biomimetic Societal Futures, University of Huddersfield, Huddersfield, UK

    Jill Townsley

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