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Value appropriation between the platform provider and app developers in mobile platform mediated networks

  • Research Article
  • Published:
Journal of Information Technology

Abstract

The mobile ecosystem has recently experienced a transition in platform leadership from network operators to mobile operating system providers. In each system the platform provider exerts effort in order to attract other firms for generativity and profitability. In this paper, we identify and analyze the working mechanism of one business practice that significantly influences the ecosystem’s generativity and platform provider’s profitability via value appropriation. Revenue sharing has become a common practice in the mobile ecosystem following NTT DoCoMo’s radical revenue-sharing model contributing toward mobile service success in Japan. Studies further argue that offering a wide portfolio of services through an attractive or innovative revenue-sharing model is one of key success factors in the mobile ecosystem. However, app developers have continuously claimed that they do not receive their fair share and the press reports a substantial number of disputes concerning revenue sharing between the platform provider and app developers. We propose a new bargaining model, the modified apex game, that investigates how value is likely to be appropriated between the platform provider and app developers within a given mobile platform mediated network. We support our theoretical predictions using data collected from the early mobile ecosystem by a network operator as well as the iOS and Android mediated networks.

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Notes

  1. Similarly, more than 1.5 million apps were available for Android platform as of February 2015. Statistics are available at: http://www.pocketgamer.biz/metrics/app-store/ and http://www.appbrain.com/stats/number-of-android-apps.

  2. More details regarding app approval conflicts between Apple and app developers are available in Eaton et al. (2015).

  3. The value appropriation differs with revenue sharing since the value also means the profit (Ellegaard et al., 2009); however, in some cases these two can be used interchangeably. For instance, since the marginal costs of most apps are negligible, the value from app sales is fairly identical to the revenue from app sales. Our focus in this study is on the value appropriation which is the net result of revenue sharing. We discuss how we define the value appropriation for our study in the section ‘Model description’.

  4. Please see Basole and Karla (2011), and Tilson et al. (2012) for a broader definition of a platform.

  5. The platform users group is another component of the MPMN. However, we do not include the platform users group in our analysis since the focus of our study is value appropriation among participants within the MPMN.

  6. Statistics are available at: http://www.pocketgamer.biz/metrics/app-store/.

  7. Smartphone users complain on online forums that there are too many similar apps in the market. See: http://androidforums.com/android-applications/420347-way-too-many-similar-applications-market.html.

  8. The discussion of these models is provided in the section ‘Model analysis’.

  9. This result is also consistent with the value appropriation observed in other platform mediated networks. For instance, the joint platform provider in the PC industry, Microsoft and Intel, captures approximately 75% of the industry value (profit) (Gadiesh and Gilbert, 1998).

  10. Apple itself provides iPhone apps, and some of these apps (e.g., Phone, Messages, Camera, and Siri) are built-in to the iPhone base operating system. In this study we consider ‘Apple as the platform provider’ and ‘Apple as an app developer’ as two different entities. We further define apps provided by Apple, particularly built-in apps, as apps vs part of the platform. This is consistent with the industry’s view.

  11. The bargaining unit is a type of union or association used for collective bargaining. For instance, app developers in Korea’s mobile ecosystem formed the Korean Entertainment Producers’ Association (KEPA) in order to negotiate collectively with the platform provider.

  12. Each of the existing bargaining models has different assumptions regarding who takes the marginal contribution. We discuss additional details regarding the assumptions of existing bargaining models in the next section.

  13. Details regarding this pricing scheme are available in Koh and Oh (2006).

  14. We define an app developer whose average revenue during this period is non-zero as an active app developer. Approximately 400 app developers received a zero share.

  15. These statistics are available at: http://www.idc.com/prodserv/smartphone-os-market-share.jsp.

  16. The first Android device was released in late October 2008; we accordingly assume that Android’s app revenue in 2008 was negligible. We estimate that Android’s app revenue during 2009, 2010, and 2011 was respectively $11 million, $102 million, and $240 million USD. These statistics are available at: http://techcrunch.com/2011/02/21/861-5-percent-growth-android-puny/ and http://blog.mobileroadie.com/2011/12/2011-a-comparison-of-the-leading-mobile-app-stores/.

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Appendices

Appendix A

Outcomes of traditional bargaining models for a 3-entity MAG

The core

From the definition of the core given in Eichberger (1993), the core satisfies:

(i) v({1})⩽π1v({1, 2, 3})−v({2, 3}),

(ii) v({2})⩽π2v({1, 2, 3})−v({1, 3}) and

(iii) v({3})⩽π2v({1, 2, 3})−v({1, 2}).

We accordingly have:

Nash bargaining solution

From Compte and Jehiel (2010):

  1. i)

    If v({1, 2}), v({1, 3})⩽ (2)/(3)v({1, 2, 3}), then π 1=π 2=π 3=(1)/(3)v({1, 2, 3}).

  2. ii)

    If v({1, 2})>(2)/(3)v({1, 2, 3}) and 1−(1)/(2)v({1, 2})⩾v({1, 3}), then π 1=π 2=(1)/(2)v({1, 2}) and π 3=v({1, 2, 3})−v({1, 2})

  3. iii)

    If v({1, 3})>(2)/(3) v({1, 2, 3}) and 1−(1)/(2)v({1, 3})⩾v({1,2}), then π 1=π 3=(1)/(2)v({1, 3}) and π 2=v({1, 2, 3})−v({1, 3})

  4. iv)

    If v({1, 3})+(1)/(2)v({1, 2})>v({1, 2, 3}) or v({1, 2})+(1)/(2)v({1, 3})>v({1, 2, 3}), then π 1=v({1, 2})+v({1, 3})−v({1, 2, 3}), π 2=v({1, 2, 3})−v({1, 2}), and π 3=v({1, 2, 3})−v({1, 3}).

We accordingly have:

Nucleolus

Solving (Lemaire, 1984):

yields δ=0. We accordingly have:

Shapley value

From (Shapley, 1953):

we have:

Appendix B

Table B1

Table B1 Summary statistics

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Oh, J., Koh, B. & Raghunathan, S. Value appropriation between the platform provider and app developers in mobile platform mediated networks. J Inf Technol 30, 245–259 (2015). https://doi.org/10.1057/jit.2015.21

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