Abstract
We study a new class of games which generalizes congestion games and its bottleneck variant. We introduce congestion games with mixed objectives to model network scenarios in which players seek to optimize for latency and bandwidths alike. We characterize the (non-)existence of pure Nash equilibria (PNE), the convergence of improvement dynamics, the quality of equilibria and show the complexity of the decision problem. For games that do not possess PNE we give bounds on the approximation ratio of approximate pure Nash equilibria.
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This work was partially supported by the German Research Foundation (DFG) within the Collaborative Research Centre “On-The-Fly Computing” (SFB 901).
A preliminary version of this paper has been published in the Proceedings of COCOA2016, Lecture Notes in Computer Science, 10043, 645-669, 2016 and is available at Springer via https://dx.doi.org/10.1007/978-3-319-48749-6_47.
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Feldotto, M., Leder, L. & Skopalik, A. Congestion games with mixed objectives. J Comb Optim 36, 1145–1167 (2018). https://doi.org/10.1007/s10878-017-0189-y
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DOI: https://doi.org/10.1007/s10878-017-0189-y