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‘Makes you think?’ How videogames have a history of neglecting to challenge social conventions

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The Computer Games Journal

Abstract

Contemporary art by its nature has always challenged the viewer and the institutions that support it. Film grew up in a time of political establishments being questioned, rising and falling. Modern music, too, was brought to the masses in a time of political change and learned disobedience. But games, and videogames in particular, are different. Videogames, even though they are the chosen medium of a troubled generation dogged by the political instability of faltering economics, do not attempt at political discontent or relevant social expression on a level even close to other forms. In order for games to fully utilise their status as an art form and challenge the systems around them, their creators should examine the legacy of contemporary art and popular music culture, and not merely try to make video games ‘’fun’’.

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Correspondence to Jon Weinbren.

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Metson, R., Weinbren, J. ‘Makes you think?’ How videogames have a history of neglecting to challenge social conventions. Comput Game J 3, 64–82 (2014). https://doi.org/10.1007/BF03395952

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  • DOI: https://doi.org/10.1007/BF03395952

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