Abstract
How closely can a robot capable of generating non-verbal behavior approximate a human narrator? What are the missing features that limit the naturalness and expressiveness of the robot as a storyteller? In this paper we explore this topic by identifying the key aspects to effectively convey the content of a story and therefore by analysing appropriate methodologies and tools that allow to automatically enrich the expressiveness of the generated behavior. Lastly, we will explore some modifications to weigh up the gap between robot and human-like behavior. Demonstration videos reveal that albeit the communicative capabilities of the robot are appropriate, there is still room for improvement.
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Notes
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BioVision Hierarchy (BVH) is a file format used for storing motion capture data.
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The different voices have been manually annotated in the SSML file.
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The Enchanted Forest Tacotron+Emotions: https://youtu.be/J4iHMcz_ODg.
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The Sad Tree Tacotron+Emotions: https://youtu.be/CDirRQ8ccoo.
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The Enchanted Forest Hybrid+Emotions: https://youtu.be/ZVIPQV1ZcpQ.
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The Sad Tree Hybrid+Emotions: https://youtu.be/VyUY-jp2CFM.
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The Enchanted Forest Touch+Emotions: https://youtu.be/zSvogw0OJT0.
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The Sad Tree Touch+Emotions: https://youtu.be/8hPEa_Ls0vY.
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Acknowledgment
This work has been partially supported by the Basque Government, under Grant number IT1427-22; the Spanish Ministry of Science (MCIU), the State Research Agency (AEI), the European Regional Development Fund (FEDER) under Grant number PID2021-122402OBC21 (MCIU/AEI/FEDER, UE). Author Zabala has received a PREDOKBERRI research Grant from Basque Government.
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Zabala, U., Diez, A., Rodriguez, I., Augello, A., Lazkano, E. (2024). Attainable Digital Embodied Storytelling Using State of the Art Tools, and a Little Touch. In: Ali, A.A., et al. Social Robotics. ICSR 2023. Lecture Notes in Computer Science(), vol 14453 . Springer, Singapore. https://doi.org/10.1007/978-981-99-8715-3_7
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DOI: https://doi.org/10.1007/978-981-99-8715-3_7
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