Abstract
The efficacy of using patents for stimulation to support creativity during the concept phase in engineering design is investigated through understanding: (a) the effects of patents for stimulation on generated concepts’ quantity, novelty, and quality and (b) the consequences of stimulating with patents from various distances of analogy on the generated concepts’ novelty and quality. A design experiment is devised in a design course, in which 105 students ideate without and with various patents to generate concepts of spherical robots. The principal observations are as follows: (a) stimulation with as compared to without patents yields more concepts, (b) stimulation with patents, other resources, or their combination as compared to no stimulation yields concepts of higher novelty, (c) stimulation with patents as compared to no patents yields concepts of higher quality, and (d) stimulation with patents, other resources, or their combination as compared to no stimulation yields concepts of higher quality, (e) when the analogical distance between patents and problem domains decreases, quality increases but novelty decreases.
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Srinivasan, V. et al. (2023). Do Analogies and Analogical Distance Influence Ideation Outcomes in Engineering Design?. In: Mukherjee, S., Dutt, V., Srinivasan, N. (eds) Applied Cognitive Science and Technology. Springer, Singapore. https://doi.org/10.1007/978-981-99-3966-4_13
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