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HalluciFear: Educational Game About Drug Addiction

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Neo-Simulation and Gaming Toward Active Learning

Part of the book series: Translational Systems Sciences ((TSS,volume 18))

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Abstract

In Thailand, drug abuse is perceived as the number one social problem, ranked by the Thai population. Adolescent drug abuse, although decreased in total number, surprisingly increased among younger youths compared to before. This work presents “HalluciFear,” an educational 3D horror game with the first-person view that relates drugs’ side effect with fear. The game imitates vision effect resulting from lysergic acid diethylamide (LSD) substance abuse. The targeted players are Thai people ages 13 or above, the ages that are believed to be in a high risk of becoming victims of drug abuse. Upon evaluation of the game, the authors used a satisfactory survey for regular players and game content survey for specialists. The evaluation result showed the average game quality, and overall user’s satisfaction was good with the averages of 4.16 and 3.91, respectively.

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Acknowledgment

We thank our anonymous participants for playing and evaluating our game. We sincerely thank the anonymous reviewers for their careful reading of our manuscript and their helpful comments.

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Correspondence to Peeraya Sripian .

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Sripian, P., Nimnual, R., Hemathugsin, T., Fongranon, K. (2019). HalluciFear: Educational Game About Drug Addiction. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_3

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