Abstract
Education in Science, Technology, Engineering, and Mathematics is moving towards more inquiry-based and creativity-stimulating pedagogies. Part of a curriculum based on such pedagogies should be challenging learning activities that engage students in investigation. At the same time, it is imperative that such activities are developed and validated in collaboration with the teachers who will incorporate them in their lesson planning. In this project, educators, researchers, and developers from Singapore and the Netherlands are working closely to develop innovative tools that assist biology education. Model-based and virtual reality-enabled solutions are being studied through interdisciplinary and international collaboration among the project members from the two countries.
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This project is partially supported by Ministry of Education Academic Fund (Singapore part) and RAAK-SIA (Dutch part).
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Ba, R. et al. (2019). Virtual Reality Enzymes: An Interdisciplinary and International Project Towards an Inquiry-Based Pedagogy. In: Cai, Y., van Joolingen, W., Walker, Z. (eds) VR, Simulations and Serious Games for Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-13-2844-2_5
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