VR, Simulations and Serious Games for Education

  • Yiyu Cai
  • Wouter van Joolingen
  • Zachary Walker

Part of the Gaming Media and Social Effects book series (GMSE)

Table of contents

  1. Front Matter
    Pages i-vi
  2. Yiyu Cai, Wouter van Joolingen, Zachary Walker
    Pages 1-3
  3. Koen Veermans, Tomi Jaakkola
    Pages 5-14
  4. Anne van der Linden, Wouter van Joolingen
    Pages 15-26
  5. Jonathan D. L. Casano, Hannah Tee, Jenilyn L. Agapito, Ivon Arroyo, Ma. Mercedes T. Rodrigo
    Pages 27-43
  6. Ryan Ba, Yuan Xie, Yuzhe Zhang, Siti Faatihah Binte Mohd Taib, Yiyu Cai, Zachary Walker et al.
    Pages 45-54
  7. Xin Yang, Shuai Li, Baocai Yin, Qiang Zhang, Guozhen Tan, Dongsheng Zhou et al.
    Pages 67-84
  8. Ruichen Zheng, Hai-Ning Liang, Ruiqi Xie, Feiyu Lu, Yuwei Shi, Wenge Xu et al.
    Pages 85-98
  9. Siti Faatihah Binte Mohd Taib, Yuzhe Zhang, Yiyu Cai, Tze Jui Goh
    Pages 111-119

About this book


This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. 
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.


Educational Games Educational Simulations Augmented Reality Virtual Reality in Education Autism Education Vehicle Behaviours Simulation Special Needs Education Biology Education Learning System Dynamics Virtual Training Interactive Media Game Design

Editors and affiliations

  • Yiyu Cai
    • 1
  • Wouter van Joolingen
    • 2
  • Zachary Walker
    • 3
  1. 1.Nanyang Technological UniversitySingaporeSingapore
  2. 2.Freudenthal InstituteUtrecht UniversityUtrechtThe Netherlands
  3. 3.Institute of EducationUniversity College LondonLondonUK

Bibliographic information