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Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes

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Simulation and Gaming in the Network Society

Part of the book series: Translational Systems Sciences ((TSS,volume 9))

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Abstract

The point of departure for this article is that it is difficult to use defined and structured gaming simulations in introductory sessions for negotiations, organisation of teamwork or meetings (in urban planning, community planning, community visioning, etc.) which should stimulate for the active participation. In fact their use demands aids and materials which are not always available, especially in short periods of time.

The activities of icebreaking, if they are not used just as a warm-up but as an “introduction” of topics and problems which are the topic of these events, allow a more interactive and stimulating approach to the following procedures.

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Notes

  1. 1.

    Goats & Cabbages (1994) is a videogame designed and realised by Giovanni Monasteri

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Correspondence to Paola Rizzi .

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Rizzi, P. (2016). Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes. In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) Simulation and Gaming in the Network Society. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_3

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