Abstract
In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multiplayer shooter environment.
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Bhojan, A., Wong, H.W. (2014). ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters. In: Pisan, Y., Sgouros, N.M., Marsh, T. (eds) Entertainment Computing – ICEC 2014. ICEC 2014. Lecture Notes in Computer Science, vol 8770. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45212-7_19
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DOI: https://doi.org/10.1007/978-3-662-45212-7_19
Publisher Name: Springer, Berlin, Heidelberg
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