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Entertainment Computing – ICEC 2014

13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings

  • Yusuf Pisan
  • Nikitas M. Sgouros
  • Tim Marsh
Conference proceedings ICEC 2014

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8770)

Table of contents

  1. Front Matter
  2. Digital Games and Interactive Entertainment

  3. Entertainment for Purpose and Persuasion

    1. Front Matter
      Pages 75-75
    2. Hazel Bradshaw, E. Penelope Holland, Mark Billinghurst
      Pages 84-91
    3. Richard Byrne, Florian ‘Floyd’ Mueller
      Pages 92-99
    4. Jaime A. Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro
      Pages 100-107
    5. Michail N. Giannakos, Letizia Jaccheri
      Pages 108-116
    6. Tobias Sonne, Mads Møller Jensen
      Pages 125-132
    7. Erik D. van der Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg
      Pages 133-138
    8. Peta Wyeth, Joshua Hall, Daniel Johnson
      Pages 139-146
  4. Computational Methodologies for Entertainment

    1. Front Matter
      Pages 147-147
    2. Anand Bhojan, Hong Wei Wong
      Pages 149-158
    3. Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
      Pages 159-166
    4. Daniel Della-Bosca, Dale Patterson, Sean Costain
      Pages 167-172
    5. Elham Saadatian, Thoriq Salafi, Hooman Samani, Yu De Lim, Ryohei Nakatsu
      Pages 173-178
  5. Entertainment Devices, Platforms and Systems

    1. Front Matter
      Pages 179-179
    2. Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi
      Pages 181-188
    3. Yu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino
      Pages 189-196
  6. Interactive Art, Performance and Novel Interactions

  7. Back Matter

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Keywords

adaptive agents biometric feedback communication system educational games elderly engagement entertainment game design human-computer interaction mixed reality scenario serious games social media storytelling usability video games wearable computing

Editors and affiliations

  • Yusuf Pisan
    • 1
  • Nikitas M. Sgouros
    • 2
  • Tim Marsh
    • 3
  1. 1.Games StudioUniversity of TechnologySydneyAustralia
  2. 2.Department of Digital SystemsUniversity of PiraeusPiraeusGreece
  3. 3.Griffith Film SchoolGriffith UniversityBrisbaneAustralia

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-662-45212-7
  • Copyright Information IFIP International Federation for Information Processing 2014
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-662-45211-0
  • Online ISBN 978-3-662-45212-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site