Abstract
Active video games can potentially support healthy aging by stimulating physical activity. We conducted a survey study amongst 482 Dutch people over 65 to learn their opinions and found that many are not interested in playing active video games. Participants that have played them like and interact more with ordinary (computer) games and computers than those who have not. We hypothesize that in order for active video games to be used for health enhancement more promotional efforts are required to let more people experience active video gaming and to increase awareness on its use as physical activity.
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© 2014 Springer Fachmedien Wiesbaden
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Heuvelink, A., Tak, E.C.P.M., Van Meeteren, N. (2014). The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study. In: Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M., Gekker, A. (eds) Games for Health 2014. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_9
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DOI: https://doi.org/10.1007/978-3-658-07141-7_9
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Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-07140-0
Online ISBN: 978-3-658-07141-7
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