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  • Conference proceedings
  • © 2014

Games for Health 2014

Proceedings of the 4th conference on gaming and playful interaction in healthcare

  • State of the Art in Game Research & Design and Playful Interaction in the domain of Health and Health Care, from the gaming community as well as from the health practitioners.
  • Full scope including, design, development, business
  • Includes set of prototypes to be downloaded
  • Includes supplementary material: sn.pub/extras

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Table of contents (20 papers)

  1. Front Matter

    Pages I-X
  2. “On call: antibiotics”- development and evaluation of a serious antimicrobial prescribing game for hospital care

    • Enrique Castro-Sánchez, Esmita Charani, Luke Moore, Myriam Gharbi, Alison Holmes
    Pages 1-7
  3. Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it?

    • Mary Dankbaar, Maartje Bakhuys Roozeboom, Esther Oprins, Frans Rutten, Jan van Saase, Jeroen van Merrienboer et al.
    Pages 13-14
  4. Games [4Therapy] Project: Let’s talk!

    • Menno Deen, Evelyn J.E. Heynen, Ben Schouten, Peer G.H.P. van der Helm, Andries M. Korebrits
    Pages 15-26
  5. Tunnel Tail: A New Approach to Prevention

    • Mathea Falco, Jesse Schell, Deidre Witan
    Pages 27-36
  6. The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study

    • Annerieke Heuvelink, Erwin C. P. M. Tak, Nico Van Meeteren
    Pages 62-66
  7. Tactical Forms: Classification of Applied Games for Game Design

    • Micah Hrehovcsik, Joeri Taelman, Joep Janssen, Niels Keetels
    Pages 67-78
  8. Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect

    • Baihua Li, Mark Maxwell, Daniel Leightley, Angela Lindsay, Wendy Johnson, Andrew Ruck
    Pages 79-88
  9. Digital Game Aesthetics of the iStoppFalls Exergame

    • Hannah R. Marston, Michael Kroll, Dennis Fink, Sabine Eichberg
    Pages 89-100
  10. A Serious Games platform for early diagnosis of mild cognitive impairments

    • Stefania Pazzi, Valentina Falleri, Stefano Puricelli, Daniela Tost Pardell, Ariel von Barnekow, Sergi Grau et al.
    Pages 110-113
  11. Requirements for an Architecture of a Generic Health Game Data Management System.

    • Malypoeur Plong, Vero Vanden Abeele, Luc Geurts
    Pages 114-124
  12. Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs

    • Marlou Poppelaars, Yuli R. Tak, Anna Lichtwarck-Aschoff, Rutger C. M. E. Engels, Adam Lobel, Sally N. Merry et al.
    Pages 125-135
  13. Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move

    • Janienke Sturm, Sander Margry, Muriel van Doorn, Wouter Sluis-Thiescheffer
    Pages 136-139
  14. Active Parks: ‘Phygital’ urban games for sedentary and older people

    • Emmanuel Tsekleves, Adrian Gradinar, Andy Darby, Marcia Smith
    Pages 140-143

About this book

Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.

Editors and Affiliations

  • Department of Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands

    Ben Schouten

  • Zug, Switzerland

    Stephen Fedtke

  • Department of Surgery, Academic Medical Center Amsterdam, Amsterdam, The Netherlands

    Marlies Schijven

  • Amsterdam University of Applied Sciences, Amsterdam, The Netherlands

    Mirjam Vosmeer

  • Utrecht University, Utrecht, The Netherlands

    Alex Gekker

About the editors

Prof. Dr. Ben Schouten BA is full professor in Playful Interaction at Eindhoven University of Technology, as well as associate professor Play & Game Design at Amsterdam University of Applied Sciences. He is a Member of the Dutch Games Association and advisor for the European Commission.

Dr. Marlies P. Schijven is a surgeon at the Academic Medical Center in Amsterdam, and a renowned researcher in the field of Virtual Reality applications for healthcare, Simulation and Serious Gaming.

Dr. Mirjam Vosmeer is a member of the Games & Play department, at the Hogeschool van Amsterdam. She has a PhD in communication science and an academic background in game studies, psychology, popular culture and media entertainment. Her further professional background includes television production, scriptwriting, journalism and publishing.

Dr. Stephen Fedtke is an IT specialist and highly recognized book author and editor. His focus is on the interdisciplinary application of information and media technologies, such as IT security, health and entertainment.

Alex Gekker is a doctoral candidate at Utrecht University and member of the Games for Health Europe's founding team. His research focuses on playful everyday interactions in the digital maps domain.

Bibliographic Information

  • Book Title: Games for Health 2014

  • Book Subtitle: Proceedings of the 4th conference on gaming and playful interaction in healthcare

  • Editors: Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker

  • DOI: https://doi.org/10.1007/978-3-658-07141-7

  • Publisher: Springer Vieweg Wiesbaden

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Fachmedien Wiesbaden 2014

  • Hardcover ISBN: 978-3-658-07140-0Published: 10 November 2014

  • Softcover ISBN: 978-3-658-14089-2Published: 22 September 2016

  • eBook ISBN: 978-3-658-07141-7Published: 28 October 2014

  • Edition Number: 1

  • Number of Pages: X, 153

  • Number of Illustrations: 2 b/w illustrations, 28 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Health Informatics, Computers and Education, Media Research, Literacy

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 44.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access