Abstract
In this paper, the algorithmic city is introduced as a framework for understanding urban space in terms of its underlying code and systems. It is connected to urban codemaking, a playful approach to public art that asks players to engage with codes of urban space. To connect these two concepts in a framework for pervasive game design, players are framed as sensors and actuators within the algorithmic city to make it more playable.
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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Innocent, T. (2017). Play in the Algorithmic City. In: Poppe, R., Meyer, JJ., Veltkamp, R., Dastani, M. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 178. Springer, Cham. https://doi.org/10.1007/978-3-319-49616-0_26
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DOI: https://doi.org/10.1007/978-3-319-49616-0_26
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