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Simulink Toolbox for Real-Time Virtual Character Control

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Intelligent Virtual Agents (IVA 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10011))

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Abstract

Building virtual humans is a task of formidable complexity. We believe that, especially when building agents that interact with biological humans in real-time over multiple sensorial channels, graphical, data flow oriented programming environments are the development tool of choice. In this paper, we describe a toolbox for the system control and block diagramming environment Simulink that supports the construction of virtual humans. Available blocks include sources for stochastic processes, utilities for coordinate transformation and messaging, as well as modules for controlling gaze and facial expressions.

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Acknowledgments

This work was partially supported by “Moving Stories” Canadian SSHRC grant.

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Correspondence to Ulysses Bernardet .

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© 2016 Springer International Publishing AG

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Bernardet, U., Saberi, M., DiPaola, S. (2016). Simulink Toolbox for Real-Time Virtual Character Control. In: Traum, D., Swartout, W., Khooshabeh, P., Kopp, S., Scherer, S., Leuski, A. (eds) Intelligent Virtual Agents. IVA 2016. Lecture Notes in Computer Science(), vol 10011. Springer, Cham. https://doi.org/10.1007/978-3-319-47665-0_54

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  • DOI: https://doi.org/10.1007/978-3-319-47665-0_54

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-47664-3

  • Online ISBN: 978-3-319-47665-0

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