Abstract
We describe a system for animating virtual characters that encompasses many important aspects of character modeling for simulations and games. These include locomotion, facial animation, speech synthesis, reaching/grabbing, and various automated non-verbal behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of character animation from the research community that yield high levels of realism and control.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Camporesi, C., Huang, Y., Kallmann, M.: Interactive Motion Modeling and Parameterization by Direct Demonstration. In: Safonova, A. (ed.) IVA 2010. LNCS, vol. 6356, pp. 77–90. Springer, Heidelberg (2010)
Johansen, R.S.: Automated Semi-Procedural Animation for Character Locomotion. Master’s thesis, Aarhus University, the Netherlands (2009)
Kallmann, M., Marsella, S.C.: Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 253–265. Springer, Heidelberg (2005)
Kovar, L., Gleicher, M.: Automated extraction and parameterization of motions in large data sets. In: ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004, pp. 559–568. ACM, New York (2004), http://doi.acm.org/10.1145/1186562.1015760
Kopp, S., Krenn, B., Marsella, S.C., Marshall, A.N., Pelachaud, C., Pirker, H., Thórisson, K.R., Vilhjálmsson, H.H.: Towards a Common Framework for Multimodal Generation: The Behavior Markup Language. In: Gratch, J., Young, M., Aylett, R.S., Ballin, D., Olivier, P. (eds.) IVA 2006. LNCS (LNAI), vol. 4133, pp. 205–217. Springer, Heidelberg (2006)
Lee, J., Wang, Z., Marsella, S.: Evaluating models of speaker head nods for virtual agents. In: Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2010, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, vol. 1, pp. 1257–1264 (2010), http://dl.acm.org/citation.cfm?id=1838206.1838370
Lee, S.P., Badler, J.B., Badler, N.I.: Eyes alive. ACM Trans. Graph. 21, 637–644 (2002), http://doi.acm.org/10.1145/566654.566629
Singh, S., Kapadia, M., Faloutsos, P., Reinman, G.: An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms. In: Egges, A., Geraerts, R., Overmars, M. (eds.) MIG 2009. LNCS, vol. 5884, pp. 158–169. Springer, Heidelberg (2009), http://dx.doi.org/10.1007/978-3-642-10347-6_15
Thiebaux, M., Lance, B., Marsella, S.: Real-time expressive gaze animation for virtual humans. In: Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2009, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, vol. 1, pp. 321–328 (2009), http://dl.acm.org/citation.cfm?id=1558013.1558057
Zordan, V.B., Celly, B., Chiu, B., DiLorenzo, P.C.: Breathe easy: model and control of human respiration for computer animation. Graph. Models 68, 113–132 (2006), http://dl.acm.org/citation.cfm?id=1140961.1140965
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Shapiro, A. (2011). Building a Character Animation System. In: Allbeck, J.M., Faloutsos, P. (eds) Motion in Games. MIG 2011. Lecture Notes in Computer Science, vol 7060. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25090-3_9
Download citation
DOI: https://doi.org/10.1007/978-3-642-25090-3_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25089-7
Online ISBN: 978-3-642-25090-3
eBook Packages: Computer ScienceComputer Science (R0)