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DEDOS-Player: Educational Activities for Touch Devices

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Adaptive and Adaptable Learning (EC-TEL 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9891))

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Abstract

In recent years, touch devices are used in the educational field. Lots of efforts have been put into creating educational contents and applications for these kinds of surfaces. However, few authoring tools have been developed that allow the creation of educational activities which can be performed in them and other devices. This paper presents DEDOS, a toolset which allows teachers to design their own educational activities which can be performed on several devices (PCs, digital whiteboards, Android devices and multitouch tabletops). The adaptation of the educational activities to the device used is done automatically. Therefore, it is easy to use it since teachers do not need to configure anything.

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Acknowledgements

The research presented in this paper has been funded by the Spanish Ministry of Economy and Competitiveness under grant agreement TIN2013-44586-R, “e-Training y e-Coaching para la integración socio-laboral” and by Comunidad de Madrid under project S2013/ICE-2715.

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Correspondence to Estefanía Martín .

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Roldán-Álvarez, D., Martín, E., Martín, Ó.M., Haya, P.A. (2016). DEDOS-Player: Educational Activities for Touch Devices. In: Verbert, K., Sharples, M., Klobučar, T. (eds) Adaptive and Adaptable Learning. EC-TEL 2016. Lecture Notes in Computer Science(), vol 9891. Springer, Cham. https://doi.org/10.1007/978-3-319-45153-4_55

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  • DOI: https://doi.org/10.1007/978-3-319-45153-4_55

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-45152-7

  • Online ISBN: 978-3-319-45153-4

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