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Learning Environments for Academics: Reintroducing Scientists to the Power of Creative Environment

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Learning, Design, and Technology

Abstract

Learning environments are relevant to more than just student content and education. In theory, any environment in which learning takes place, from a classroom to a kitchen, could be considered a learning environment. Likewise, any person who opens his or her mind to new knowledge, perspectives, and theories can be considered a learner. In this chapter, the authors discuss the type of learning environment that is inherent in innovation workshops: the creative learning environment. Innovation workshops are commonly attended by scientists and educators, many of whom have been teaching and researching for so long that they may not normally consider themselves learners. This chapter features Mel Rhodes’ (1961) Four Ps of Creativity model, which breaks creativity down into the creative person, creative process, creative press (environment), and creative product. Using these four facets of creativity, the authors outline techniques and best practices to encourage creativity and creative learning environments for scientists and educators who attend innovation workshops.

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Correspondence to Julia Figliotti .

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Figliotti, J., Dugan, M., Roxey, D. (2017). Learning Environments for Academics: Reintroducing Scientists to the Power of Creative Environment. In: Spector, M., Lockee, B., Childress, M. (eds) Learning, Design, and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-17727-4_87-1

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  • DOI: https://doi.org/10.1007/978-3-319-17727-4_87-1

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  • Print ISBN: 978-3-319-17727-4

  • Online ISBN: 978-3-319-17727-4

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