Abstract
Augmented Reality (AR) has been found useful and with strong affordances in education and training due to its potential to make the learning process easier, decrease the time for training, and increase motivation. Research has already highlighted the importance of UX when designing and developing mobile augmented reality. In this study we propose a framework within a UX perspective to design and implement a mobile augmented reality application. The framework is inspired by Donald Norman’s six UX design principles. We used the framework to design and develop an AR mobile application for training field engineers in service and maintenance of a medical analyzer in the medical industry. Sixteen field engineers participated in the study. The evaluation of the developed AR application was inspired by the technology acceptance model, including items in ease of use, user satisfaction, usefulness, supplemented with items in visual interface, and learnability. The findings revealed that all the field engineers expressed positive feedback in terms of being able to see, train, and practice on the medical analyzer via the mobile augmented reality. A reason for the positive evaluation, could be due the high degree of effort to include the users at a very early stage and throughout the entire design process. Further, much effort was made to design the AR application based upon an explicit understanding of the users, tasks, and environments. However, future work is needed to create significant evidence of and insight into the training and learning outcomes of AR.
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Møsbæk, L., Bjørner, T. (2023). How to Design a Successful Training Application with Used Mobile Augmented Reality. In: Zaphiris, P., et al. HCI International 2023 – Late Breaking Papers. HCII 2023. Lecture Notes in Computer Science, vol 14060. Springer, Cham. https://doi.org/10.1007/978-3-031-48060-7_16
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DOI: https://doi.org/10.1007/978-3-031-48060-7_16
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