Skip to main content

Follow the Blue Butterfly – An Immersive Augmented Reality Museum Guide

  • Conference paper
  • First Online:
HCI International 2022 Posters (HCII 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1582))

Included in the following conference series:

Abstract

We present our concept and prototypical implementation of an avatar guide that helps museum visitors to navigate to chosen points of interest. The prototype shows an animated butterfly with interactive behavior that is controlled by a state machine. The avatar’s path can be pre-defined at an authoring stage, by walking the space with the head-mounted display and by placing path nodes interactively, or it can be generated at runtime, in which case the whole area needs to be scanned and processed beforehand. As the app is iteratively redesigned and tested with first-time users for accessibility, we report on first lessons learnt.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Joshi, R., Hiwale, A., Birajdar, S., Gound, R.: Indoor Navigation with Augmented Reality. In: Kumar, A., Mozar, S. (eds) ICCCE 2019. Lecture Notes in Electrical Engineering, vol. 570. Springer, Singapore (2019)

    Google Scholar 

  2. Hepzibah, S., Keerthana, S., Shruthi, C.S., Sindhuja, P.: Mobile application development for indoor navigation using slam and augmented reality. Int. J. Sci. Res. Sci. Technol. (IJSRST) 8(3), 128–133 (2021)

    Google Scholar 

  3. Unity Technologies Website. https://unity.com/de. Accessed 12 May 2022

  4. Unity Documentation: NavMesh. Unity Scripting API, Version 2020.3 (LTS). https://docs.unity3d.com/ScriptReference/AI.NavMesh.html

  5. Tang, R.: A mixed reality solution for indoor navigation. Master Thesis, VRIJE Universiteit, Brussels, BE (2018)

    Google Scholar 

  6. Chung, H.L., Chin, K.Y., Wang, C.S.: Development of a head-mounted mixed reality museum navigation system. In: 2021 IEEE 4th International Conference on Knowledge Innovation and Invention (ICKII), pp. 111–114 (2021)

    Google Scholar 

  7. Liu, Y., Spierling, U., Rau, L., Dörner, R.: Handheld vs Head mounted AR Interaction Patterns for Museums or Guided Tours. In: Proc. INTETAIN 2020, LNICST, vol. 377, pp. 229–242. Springer, Cham (2021)

    Google Scholar 

  8. He, W., Xi, M., Gardner, H., Swift, B.: Spatial anchor based indoor assets tracking. In: 2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp. 255–259 (2021)

    Google Scholar 

  9. Bachras, V., Raptis, G.E., Avouris, N.M.: On the use of persistent spatial points for deploying path navigation in augmented reality: an evaluation study. In: Lamas, D., Loizides, F., Nacke, L., Petrie, H., Winckler, M., Zaphiris, P. (eds.) INTERACT 2019. LNCS, vol. 11749, pp. 309–318. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-29390-1_17

    Chapter  Google Scholar 

  10. Ghouaiel, N., Garbaya, S., Cieutat, J.-M., Jessel, J.-P.: Mobile augmented reality in museums: towards enhancing visitor’s learning experience. Int. J. Virtual Real. 17(1), 21–31 (2017)

    Article  Google Scholar 

  11. Campbell, A.G., Stafford, J.W., Holz, T., O’Hare, G.M.P.: Why, when and how to use augmented reality agents (AuRAs). Virtual Real. 18(2), 139–159 (2013). https://doi.org/10.1007/s10055-013-0239-4

    Article  Google Scholar 

  12. Hammady, R., Ma, M., Strathern, C., Mohamad, M.: Design and development of a spatial mixed reality touring guide to the Egyptian museum. Multimed. Tools Appl. 79(5–6), 3465–3494 (2019). https://doi.org/10.1007/s11042-019-08026-w

    Article  Google Scholar 

  13. Deng, S., Xu, X., Wu, C., Chen, K., Jia, K.: 3D AffordanceNet: a benchmark for visual object affordance understanding. arXiv e-prints. arXiv:2103.16397 (2021)

  14. Millington, I., Funge, J.: Artificial Intelligence for Games, 2nd edn. Morgan Kaufmann, Burlington (2009)

    Book  Google Scholar 

  15. Microsoft: Spatial anchors. Mixed Reality Structural Elements Documentation, Version (2021). https://docs.microsoft.com/en-us/windows/mixed-reality/design/spatial-anchors

  16. NavVis: M6 Scanning System. https://www.navvis.com/de/m6. Accessed 12 May 2022

  17. Vuforia Developer Portal: Area Targets. https://library.vuforia.com/features/environments/area-targets.html. Accessed 12 May 2022

Download references

Acknowledgments

This work has been funded (in part) by the German Federal Ministry of Education and Research (BMBF), funding program “Forschung an Fachhochschulen”, project “presentXR”, contract number 13FH181PX8.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ulrike Spierling .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bitter, J.L., Dörner, R., Liu, Y., Rau, L., Spierling, U. (2022). Follow the Blue Butterfly – An Immersive Augmented Reality Museum Guide. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1582. Springer, Cham. https://doi.org/10.1007/978-3-031-06391-6_23

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-06391-6_23

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06390-9

  • Online ISBN: 978-3-031-06391-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics