Abstract
The article deals with the possibility of using augmented reality on the principle of marker target for student education. The whole proposed concept consists of the principle of displaying 3D models of machines, equipment, robots, conveyors, and accessories above the markers depicting an actual device. The first part of the article was focused on the 3D model software tools and was presented a step-by-step procedure for creating an AR application. We will describe a specific strategy for building a 3D model, creating a marker in the Vuforia engine interface. Subsequently, the procedure for working in the Unity development interface up to the final export of the final application was presented. The second part of the article was focused on the developed application and the possibilities of its deployment in the educational process. The initial tests were used by university students on the subject “Digitalisation of Production and Services”. The gained results show the innovativeness of the proposed solution. In this article, an AR application was implemented in the educational process as a new distance education tool during the COVID-19 pandemic. This new way of presenting 3D models using AR falls under the concept of Industry 4.0, which is becoming a necessity today and brings many benefits in education and practice.
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Acknowledgments
This work was supported by the Slovak Research and Development Agency under contract No. APVV-19–0590, by the projects VEGA 1/0700/20, KEGA 055TUKE-4/2020 granted by the Ministry of Education, Science, Research and Sport of the Slovak Republic.
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Husár, J., Knapčíková, L., Hrehova, S., Balog, M. (2022). The Design of Workplaces with Augmented Reality in Engineering Education. In: Ivanov, V., Trojanowska, J., Pavlenko, I., Rauch, E., Peraković, D. (eds) Advances in Design, Simulation and Manufacturing V. DSMIE 2022. Lecture Notes in Mechanical Engineering. Springer, Cham. https://doi.org/10.1007/978-3-031-06025-0_54
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