Abstract
Online conferencing has become a new normal after the COVID-19 pandemic. However, existing systems like ZOOM fall short of facilitating informal social aspects like chats, talks, discussions, dialogues, gatherings, secrets, or even gossip or quarrel, which often occur spontaneously during physical meetings. In this study, we design and prototype a novel system considering key spatial features that influence social interactions offline. The proposed system consists of three typical meeting modes: square mode for free social, room mode for split group discussion, stage mode for speech and presentation. Through Wizard-of-Oz testing with 10 participants, we summarize the design features that contribute to the richness of ambiance, the flexibility of distance, the serendipity of interaction of online conferences, and the effect of these aspects on social interaction. Together with the limitations and suggestions for future work, we hope this paper can inspire the design of spatial interaction on screen, with the aim to improve informal social aspects of online conferencing.
Supported by Shangxiang Lab.
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Jiang, T., Wang, Z., Terzidis, K. (2022). Reimagining “Space”: An Approach to Increase Participants’ Social Aspects During Online Conferencing. In: Kurosu, M. (eds) Human-Computer Interaction. User Experience and Behavior. HCII 2022. Lecture Notes in Computer Science, vol 13304. Springer, Cham. https://doi.org/10.1007/978-3-031-05412-9_9
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