Abstract
In this study, we aimed at revealing the difference and diversity of users working in a virtual environment and the relation between individual characteristics, performance, and sense of embodiment (SoE). Therefore, we conducted two experiments including multiple design factors in the virtual environment and carefully observed the participants’ task performances. The participants were 20 students in the first experiment and 8 students in the second experiment. The task was to quickly hit the button on the desk in a virtual environment with a hand avatar. Thus, the participants hit the button setting on the real desk; therefore, they had to recognise the sense of depth and size in the virtual environment while performing the task. Task performance was measured by time, performance level, and SoE score proposed in our previous study. As a result, the relationship between the user’s physical or psychological characteristics and the task performance and the SoE are revealed. Although the number of participants and the relation among the design factors, user characteristics, and SoE is not sufficient, some clues for designing tasks and virtual environments are obtained.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Kobayashi, D., Shinya, Y.: Study of Virtual Reality Performance Based on Sense of Agency. In: Yamamoto, S., Mori, H. (eds.) HIMI 2018. LNCS, vol. 10904, pp. 381–394. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-92043-6_32
Kobayashi, D., et al.: Effect of Artificial Haptic Characteristics on Virtual Reality Performance. In: Yamamoto, S., Mori, H. (eds.) HCII 2019. LNCS, vol. 11570, pp. 24–35. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22649-7_3
Kobayashi, D., Ito, Y., Nikaido, R., Suzuki, H., Harada, T.: Virtual Environment Assessment for Tasks. In: Stephanidis, C. (ed.) HCII 2020, LNCS, vol. 12428, pp. 1–15. Springer, Heidelberg (2020)
Kong, G., He, K., Wei, K.: Sensorimotor experience in virtual reality enhances sense of agency associated with an avatar. Conscious. Cogn. 52, 115–124 (2017)
Gonzalez-Franco, M., Peck, T.C.: Avatar embodiment. towards a standardized questionnaire. Frontiers in Robotics and AI. https://doi.org/10.3389/frobt.2018.00074. Accessed 20 May 2020
Weiner, B., Frieze, L.H., Kukla, A., Reed, L., Rest, S., Rosenbaum, R.M.: Perceiving the cause of success and failure. In: Jones, E.E. et al. (Eds.) Attribution: Perceiving the Cause of Behavior, General Learning Press, New Jersey (1971)
Synofzik, M., Vosgerau, G., Newen, A.: Beyond the comparator model: a multi-factorial two-step account of agency. Conscious. Cogn. 17(1), 219–239 (2008)
Gibson, J.J.: The ecological approach to visual perception: Lawrence Erlbaum Associates, New Jersey (1986)
Wang, G., Suh, A.: User adaptation to cybersickness in virtual reality: a qualitative study. In: Twenty-Seventh European Conference on Information Systems (ECIS2019) Proceedings, Stockholm-Uppsala, Sweden (2019)
Author information
Authors and Affiliations
Corresponding authors
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Kobayashi, D., Kikuchi, S. (2021). Study on Virtual Reality Performance from the User’s Individual Characteristics. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence. HCII 2021. Lecture Notes in Computer Science(), vol 13095. Springer, Cham. https://doi.org/10.1007/978-3-030-90963-5_20
Download citation
DOI: https://doi.org/10.1007/978-3-030-90963-5_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-90962-8
Online ISBN: 978-3-030-90963-5
eBook Packages: Computer ScienceComputer Science (R0)