Abstract
Implementing accessibility features in digital games is an activity that has been growing over the years. Although these features do not exist in all digital games produced and distributed, some games stand out for their implemented features. In this context, this research involves the game “The Last of Us Part II” (TLOU2), which has more than 60 accessibility features and is considered, by some field experts, as the most accessible game ever produced. Considering the potential consequences that statements like this can represent for the games’ industry, this research analyzes the TLOU2 accessibility features with an analysis procedure based on resources and criteria from the community of practice and inclusion principles. From this evaluation, this study proposes an extension and improvement in the analysis procedure adopted, called PANELI, to encompass topics regarding inclusive digital games. Furthermore, we discuss the significance of TLOU2 accessibility features, the relevance of analysis procedure application, and its constant improvement and updates.
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Notes
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The Game Awards (TGA) is one of the most relevant awards in the gaming area/industry.
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The complete form is available for access in the url (in Portuguese) http://bit.ly/FormularioPANELI.
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This study was financed in part by the Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - Brasil (CAPES) - Finance Code 001.
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Leite, P.d.S., Almeida, L.D.A. (2021). Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Design Methods and User Experience. HCII 2021. Lecture Notes in Computer Science(), vol 12768. Springer, Cham. https://doi.org/10.1007/978-3-030-78092-0_11
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