Abstract
The exclusion of impaired people from various areas of life is undeniable, leisure and entertainment (including games) being definitely among them. The paper focuses on the research of the current state of accessibility in gaming, non-mental disabilities (grouped into visual, auditory and physical) and the ways of compensating for them in real life and gaming. It results in the development of a game prototype with assisstive AI for physically challenged players, which is then subsequently tested in field on a mixed school with both challenged and unchallenged children and aims to breach the barrier of impaired players feeling “left out”, bringing both groups of players together through making them realize their similarities, rather than their differences. The aim was to help and empower the player, not replace him.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Oliver, M.: Understanding disability (1996)
The AbleGamers Foundation: The Ablegamers charity. http://www.ablegamers.org/
TheSpecialEffect: Special effect, the gamer’s charity. https://www.specialeffect.org.uk/
Griliopoulos, D.: Five tricks developers should use to help disabled gamers. http://www.pcgamer.com/five-tricks-developers-should-use-to-help-disabled-gamers/
Repková, K.: Mediá a zdravotne postihnutie. http://dspace.specpeda.cz/bitstream/handle/0/507/261-269.pdf?sequence=1
Tou, J.T., Adjouadi, M.: Computer vision for the blind (1985)
Lahav, O., Mioduser, D.: Multisensory virtual environment for supporting blind persons’ acquisition of spatial cognitive mapping, orientation, and mobility skills (2002). http://playpen.icomtek.csir.co.za/~acdc/assistive%20devices/Artabilitation2008/archive/2002/papers/2002_28.pdf
Ekici, F., Loh, R., Waisbourd, M., et al.: Relationships between measures of the ability to perform vision-related activities, vision-related quality of life, and clinical findings in patients with glaucoma. JAMA Ophthalmol. 133(12), 1377–1385 (2015). https://doi.org/10.1001/jamaophthalmol.2015.3426
Sherman, J.C.: The challenge of maps for the visually handicapped. http://mapcontext.com/autocarto/proceedings/auto-carto-2/pdf/chall-of-map-4-visual-handicap.pdf
Wiener, W.R., Welsh, R.L., Blasch, B.B.: Foundations of orientation and mobility (2010). https://books.google.sk/books?hl=en&lr=&id=nYENqA5LZKUC&oi=fnd&pg=PR7&ots=I3RQi04FPx&sig=NnkKfT1-9wHe2IABAnbwgpJYT1s&redir_esc=y#v=onepage&q&f=false
Veraart, C., Wanet, M.-C.: Sensory substitution of vision by audition (1985)
Easton, R., Greene, A., DiZio, P., et al.: Auditory cues for orientation and postural control in sighted and congenitally blind people. Exp. Brain Res. 118(4), 541–550 (1998)
Brambring, M.: Mobility and orientation processes of the blind. In: Warren, D.H., Strelow, E.R. (eds.) Electronic Spatial Sensing for the Blind. NATO ASI Series (Series E: Applied Sciences), vol. 99, pp. 493–508. Springer, Dordrecht (1985). https://doi.org/10.1007/978-94-017-1400-6_33
Barlet, M.C., Spohn, S.D.: Ablegamers includification (2012). https://www.includification.com/AbleGamers_Includification.pdf
Demeši, D.Č., et al.: Cerebral palsy in preterm infants (2016). http://www.doiserbia.nb.rs/img/doi/0042-8450/2016/0042-84501600019D.pdf
Okáľová, K.: Detská mozgová obrna (2008)
FromTextToSpeech: From Text to Speech. http://www.fromtexttospeech.com/
NoiseCollector: shortwaxcylinder\(\_\)IR.wav. https://freesound.org/people/NoiseCollector/sounds/220243/
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Peschll, M., Hlavacs, H. (2021). HEROES: An Action Game Enabling Players with and Without Disabilities to Play Together. In: Fang, X. (eds) HCI in Games: Experience Design and Game Mechanics. HCII 2021. Lecture Notes in Computer Science(), vol 12789. Springer, Cham. https://doi.org/10.1007/978-3-030-77277-2_3
Download citation
DOI: https://doi.org/10.1007/978-3-030-77277-2_3
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-77276-5
Online ISBN: 978-3-030-77277-2
eBook Packages: Computer ScienceComputer Science (R0)