Skip to main content

Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions

  • Conference paper
  • First Online:
Cross-Cultural Design. Experience and Product Design Across Cultures (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12771))

Included in the following conference series:

Abstract

Stroke is the second leading cause of death and the third leading cause of disability. In order to restore activities of daily living, all patients need to receive occupational therapy. Rehabilitation products are an important equipment for rehabilitation treatment. The purpose of this research is to investigate the current situation, problems and needs of upper extremity rehabilitation products, and to propose design development suggestions for rehabilitation products design. The results of this study can be summarized as follows: (1) Types of upper extremity rehabilitation products used in clinic can be divided into four categories based on the technology: Traditional rehabilitation products, Digital rehabilitation products, Rehabilitation products with desktop virtual reality, Immersive virtual reality product. (2) The problems of clinical upper extremity rehabilitation products were proposed: expensive to maintain, single function and limited therapeutic actions, inconvenient to store, and cannot give the treatment progress suggestions to each patient. (3) All therapists think that virtual reality games intervention therapy can promote the interest and motivation for stroke patients. (4) The space applied of the rehabilitation treatment room is one of the factors that must be considered in rehabilitation products design. (5) Four development suggestions of rehabilitation product design were proposed: to provide a visualized expected treatment progress, to design home-based rehabilitation products, to assist patients and their family members in psychological development after stroke, Provide affordable rehabilitation products for families with different income levels. Results of this research will provide references for the rehabilitation product industry, medical industry, and improve social welfare.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. United Nations: World Population Ageing. United Nations, New York (2017)

    Google Scholar 

  2. World Health Organization. https://www.who.int/news-room/fact-sheets/detail/the-top-10-causes-of-death. Accessed 21 Jan 2021

  3. Hatem, S.M., et al.: Rehabilitation of motor function after stroke: a multiple systematic review focused on techniques to stimulate upper extremity recovery. Front. Hum. Neurosci. 10, 1–22 (2016)

    Article  Google Scholar 

  4. WHO’s Global Health Estimates. https://www.who.int/data/gho/data/themes/mortality-and-global-health-estimates. Accessed 21 Jan 2021

  5. George, M.G.: Risk factors for ischemic stroke in younger adults a focused update. Stroke 51, 729–735 (2020). https://doi.org/10.1161/STROKEAHA.119.024156

    Article  Google Scholar 

  6. Gowland, C., DeBruln, H., Basmajian, J.V., Piews, N., Burcea, I.: Agonist and antagonist activity during voluntary upper-limb movement in patients with stroke. Phys. Ther. 72, 624–633 (1992)

    Article  Google Scholar 

  7. McCrea, P.H., Eng, J.J., Hodgson, A.J.: Biomechanics of reaching: clinical implications for individuals with acquired brain injury. Disabil. Rehabil. 24, 534–541 (2002)

    Article  Google Scholar 

  8. World Health Organization. https://apps.who.int/iris/bitstream/handle/10665/194271/9789245509318-chi.pdf?sequence=5. Accessed 21 Jan 2021

  9. Hu, J.: Old-age disability in China: implications for long-term care policies in the coming decades. Pardee RAND Graduate School. https://pdfs.semanticscholar.org/d398/9a604c600a7e13b5c1675388d4c33ab61f53.pdf?_ga=2.21341756.640292759.1612768484-1362098902.1608982838. Accessed 21 Jan 2021

  10. Baldominos, A., Saez, Y., Pozo, C.G.: An approach to physical rehabilitation using state-of-the-art virtual reality and motion tracking technologies. Proc. Comput. Sci. 64, 10–16 (2015)

    Article  Google Scholar 

  11. Kurzynski, M., et al.: Computer-aided training sensorimotor cortex functions in humans before the upper limb transplantation using virtual reality and sensory feedback. Comput. Biol. Med. 87, 311–321 (2017)

    Article  Google Scholar 

  12. Stewart, J.C., Yeh, S.C., Jung, Y., Yoon, H., Whitford, M., Chen, S.Y.: Intervention to enhance skilled arm and hand movements after stroke: a feasibility study using a new virtual reality system. J. Neuroeng. Rehabil. 4(21), 6 (2007)

    Google Scholar 

  13. Joo, L.Y., et al.: A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J. Rehabil. Med. 42(5), 437–441 (2010)

    Article  Google Scholar 

  14. Piron, L., Tonin, P., Piccione, F., Iaia, V., Trivello, E., Dam, M.: Virtual environment training therapy for arm motor rehabilitation. Presence 14, 732–740 (2005)

    Article  Google Scholar 

  15. Chen, M.H., et al.: A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke. Clin. Rehabil. 29(7), 674–682 (2015)

    Article  Google Scholar 

  16. Loeffler, C.E., Anderson, T.: The Virtual Reality Casebook. Van Nostrand Reinhold, New York (1994)

    Google Scholar 

  17. Moore, P.: Learning and teaching in virtual worlds: implications of virtual reality for education. Australas. J. Educ. Technol. 11, 91–102 (1995)

    Article  Google Scholar 

  18. Winn, W.: A Conceptual Basis for Educational Applications of Virtual Reality. (HITL Report No. R-93-9). University of Washington, Human Interface Technology Laboratory, Seattle, WA

    Google Scholar 

  19. Prince, M.J., et al.: The burden of disease in older people and implications for health policy and practice. Lancet 385(9967), 549–562 (2015)

    Article  Google Scholar 

Download references

Acknowledgment

This study was supported by the Fujian Provincial Social Science Planning Project with grant No. FJ2018B150.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Huang, LL., Lin, CW., Liao, CM., Yang, T. (2021). Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions. In: Rau, PL.P. (eds) Cross-Cultural Design. Experience and Product Design Across Cultures. HCII 2021. Lecture Notes in Computer Science(), vol 12771. Springer, Cham. https://doi.org/10.1007/978-3-030-77074-7_27

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-77074-7_27

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77073-0

  • Online ISBN: 978-3-030-77074-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics