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Motion Capture and Virtual Reality Application in the Interactive Exhibition of Chinese Traditional Furniture

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Human Systems Engineering and Design III (IHSED 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1269))

Abstract

The aim of this interaction exhibition of Chinese traditional furniture is to increase visitors’ experience of Chinese traditional furniture and its mortise and tenon structure. Cinemagraph effect, virtual reality and motion capture sensors technology are used. First, when visitors go across the virtual ancient painting “Western Garden” drew by Xie Huan from Ming dynasty on the wall, the cinemagraph effect used in the painting would attract more interest of visitors. Second, with more interest, some visitors can approach the real mortise and tenon structure of Chinese traditional furniture, and can fix or unfixed the structure directed by virtual installation instructions on the wall. Third, some volunteers would be chosen to participate the interaction activities wearing the motion and movement capture sensor system. The volunteers would be consistent with the virtual characters in ancient paintings, experiencing the ancient life scenario with ancient furniture and furnishings around.

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Reference

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Acknowledgements

This paper is supported financially by MOE (Ministry of Education in China) Project of Humanities and Social Sciences Research Youth Fund (Project No. 19YJC760144).

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Correspondence to Dehua Yu .

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Yu, D. (2021). Motion Capture and Virtual Reality Application in the Interactive Exhibition of Chinese Traditional Furniture. In: Karwowski, W., Ahram, T., Etinger, D., Tanković, N., Taiar, R. (eds) Human Systems Engineering and Design III. IHSED 2020. Advances in Intelligent Systems and Computing, vol 1269. Springer, Cham. https://doi.org/10.1007/978-3-030-58282-1_34

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  • DOI: https://doi.org/10.1007/978-3-030-58282-1_34

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-58281-4

  • Online ISBN: 978-3-030-58282-1

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