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Arts and Artist

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2019, DLI 2019)

Abstract

In work such as presented herein one can ask what the art is; who is the artist…. when is it art – why it’s art (Brooks 2019)? Truly international research is presented in that delegates working across national divides and diverse forms are represented. This section closes the ArtsIT contribution and leads into the Design, Learning, and Innovation sections of this book.

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References

  • Brooks, A.L.: Why it’s art. In: Brooks, A.L., Brooks, E., Sylla, C. (eds.) ArtsIT/DLI 2018. LNICST, vol. 265, pp. 3–6. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-06134-0_1

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  • Duckworth, J., Hullick, J., Mochizuki, S., Pink, S., Imms, C., Wilson, P.: Interactive arts and disability: a conceptual model toward understanding participation. In: Brooks, A., Brooks, E.I. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 524–538. Springer, Cham (2020)

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  • Jacobsen, B., Svendsen, M., Søgaard, A., Uggerhøj, R., Löchtefeld, M.: SimonXXL - investigating spontaneous group formation around public installations. In: Brooks, A., Brooks, E.I. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 506–523. Springer, Cham (2020)

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  • Moller, H., Saynor, L., Chignell, M., Waterworth, J.: Nature and nurturance across the ages: modest means for modern times. In: Brooks, A., Brooks, E.I. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 539–558. Springer, Cham (2020)

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  • Vayanou, M., Sidiropoulou, O., Loumos, G., Kargas, A., Ioannidis, Y.: Playing with the artist. In: Brooks, A., Brooks, E.I. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 566–579. Springer, Cham (2020)

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  • Xiong, G., Plata, D., Chen, C.: Huge balls: a ludo-narrative exploration of game art. In: Brooks, A., Brooks, E.I. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 559–565. Springer, Cham (2020)

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  • Zhao, S.: An analysis of how interactive technology supports the appreciation of traditional Chinese puppetry: a review of case studies. In: Brooks, A., Brooks, E.I. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 496–505. Springer, Cham (2020)

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Epilogue and Acknowledgements

This fourth section introduces six contributions by extracting from each paper. It does so to promote readership of each full paper that are presented in the following chapters. In doing so the authors of this chapter acknowledge the contribution to this section/volume by each author whose original work was presented in the ArtsIT/DLI events in Aalborg, Denmark November 7–8, 2019. The next sections are the DLI contributions.

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Correspondence to Anthony L. Brooks .

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© 2020 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Brooks, A.L., Brooks, E. (2020). Arts and Artist. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_35

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  • DOI: https://doi.org/10.1007/978-3-030-53294-9_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-53293-2

  • Online ISBN: 978-3-030-53294-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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