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Displaying Art in Virtual Environments

Helping Artists Achieve Their Vision

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HCI International 2020 - Posters (HCII 2020)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1226))

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Abstract

In this paper, we explore the possibilities posed by the use of the Crytek game engine to display art in interactive virtual environments. Enabling artists, among others, to enhance their creative process by viewing virtual models of unfinished art pieces and allowing to create and experience a virtual presentation of the art pieces. Furthermore, we will present our approach during the phases of our project and the results of a showcase event with artists in which we presented our prototype.

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Notes

  1. 1.

    A game engine by Crytek GmbH, https://www.cryengine.com/.

  2. 2.

    3D-Modelling Tool by The Blender Foundation, https://www.blender.org/.

  3. 3.

    Blender-Plugin by the CryBlend Team, https://www.cryblend.weebly.com/.

References

  1. Wojciechowski, R., Walczak, K., White, M., Cellary, W.: Building virtual and augmented reality museum exhibitions. In: Proceedings of the Ninth International Conference on 3D Web Technology - Web3D 2004 [Internet], p. 135. ACM Press, Monterey (2004). http://portal.acm.org/citation.cfm?doid=985040.985060. Accessed 30 Jan 2020

  2. Greenberg, R., Ferguson, B.W., Nairne, S.: Thinking About Exhibitions [Internet]. 1st edn. Routledge (2005). https://www.taylorfrancis.com/books/9780203991534. Accessed 29 Jan 2020

  3. Urban, R., Marty, P.F., Twidale, M.B.: A second life for your museum: 3D multi-user virtual environments and museums. In: Archives & Museum Informatics, Toronto, p. 28 (2007)

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  4. Crytek GmbH. CRYENGINE V Manual [Internet]. CRYENGINE V Manual. https://docs.cryengine.com/display/CEMANUAL/CRYENGINE+V+Manual

  5. Tracy, S., Reindell, P.: CryENGINE 3 Game Development: Beginner’s Guide. Packt Publishing Ltd., Birmingham (2012)

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  6. Alkhamisi, A.O., Monowar, M.M.: Rise of augmented reality: current and future application areas. Int. J. Internet Distrib. Syst. 01(04), 25–34 (2013)

    Article  Google Scholar 

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Correspondence to Tobias Piechota .

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Piechota, T., Schmittchen, M., Lentzsch, C. (2020). Displaying Art in Virtual Environments. In: Stephanidis, C., Antona, M. (eds) HCI International 2020 - Posters. HCII 2020. Communications in Computer and Information Science, vol 1226. Springer, Cham. https://doi.org/10.1007/978-3-030-50732-9_43

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  • DOI: https://doi.org/10.1007/978-3-030-50732-9_43

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-50731-2

  • Online ISBN: 978-3-030-50732-9

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