Abstract
StickAndClick is a new digital tool meant to support teachers and pupils to define simple interactive digital contents. We propose to use a minimalistic and asset-based redefinition of coding to support algorithmic thinking, focusing on the creative and design-like aspects of Computational Thinking. Here we discuss the design and implementation of 3 prototypes of StickAndClick, and present the results from the first of a series of tests, and address the games developed by the children, game mechanics, usability and engagement with the prototype. We observed the emergence of game design dialogue, use-modify-create thinking, both important in a tool for scaffolding Computational Thinking. Our study is placed at the intersection between Computational Thinking and multimodal literacy, as both combine problem solving with the use of digital tools and the creation of digital content with the goal of fostering critical thinking and creativity.
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Notes
- 1.
Official website: www.minecraft.net.
- 2.
Official website: www.powtoon.com.
- 3.
Official website: www.kahoot.com.
- 4.
Official website: scratch.mit.edu.
- 5.
Official website: developers.google.com/blockly.
- 6.
Official website: editor.construct.net.
- 7.
Official website: www.puzzlescript.net.
- 8.
More information at: archive.org/details/handheldhistory.
- 9.
Documented at p5js.org.
- 10.
At StickAndClick’s website: http://andval.net/stick_n_click/game_examples.html.
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Valente, A., Marchetti, E. (2020). StickAndClick – Sticking and Composing Simple Games as a Learning Activity. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Human and Technology Ecosystems. HCII 2020. Lecture Notes in Computer Science(), vol 12206. Springer, Cham. https://doi.org/10.1007/978-3-030-50506-6_24
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