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Smart Learning in the Community: Supporting Citizen Digital Skills and Literacies

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Distributed, Ambient and Pervasive Interactions (HCII 2020)

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Abstract

This paper discusses how smart learning in urban environments can mediate citizen digital skills and competences learning initiatives supported by standards such as the European Commission citizen Digital Competences Framework [8], thus helping a broad range of urban populations to gain essential knowledge and skills for navigating the digitised services of the societal urban systems around them. Smart learning, based on cultural, civic or community interests and placed within a context of ad-hoc urban learning experiences set in authentic learning hyper-local environments might support and develop citizen digital literacies and competences through a wide variety of informal learning activities. This kind of technologically mediated learning acts as an implicit conduit to channel the development of a number of skills and literacies involved in the use of digital apps and devices, and the manipulation of knowledge content both digitally created as well as consumed. Additionally, development of ‘soft’ skills such as community participation, confidence building and language literacy are increased in digitally connected spheres, enabling citizens to act with more self assured agency within these territories. The paper refers to the author’s own doctoral research findings developed from a phenomenographic investigation into smart learning journeys to suggest a ‘pedagogy of experience complexity’ for smart learning as support for these kinds of learning activities.

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Notes

  1. 1.

    HP Reveal (formerly Aurasma) https://www.hpreveal.com/.

  2. 2.

    Edmodo https://www.edmodo.com/.

  3. 3.

    Google MyMaps https://www.google.co.uk/maps/d/u/0/.

  4. 4.

    Wikipedia https://www.wikipedia.org/.

  5. 5.

    Wikimedia Commons https://commons.wikimedia.org/.

  6. 6.

    Smart Learning research website http://smartlearning.netfarms.eu/.

  7. 7.

    ThunderMaps, now known as SaferMe, https://play.google.com/store/apps/details?id=com.thundermaps.saferme&hl=en_GB.

  8. 8.

    Waze https://www.waze.com/en-GB/.

  9. 9.

    DBPedia Places https://wiki.dbpedia.org/project-categories/user-applications.

  10. 10.

    Geoflow app https://apps.apple.com/us/app/geoflow-learn-something/id1235949045.

  11. 11.

    Community mapping in Hackney Wick, London, UK https://communitymaps.org.uk/project/hackney-wick?center=51.5443:-0.0340:15.

  12. 12.

    Map Local project available at https://chrisspeed.net/?p=1303.

  13. 13.

    Wood Street Walls Community Art project uses What3Words https://www.youtube.com/watch?v=O-lhbhfibDI.

  14. 14.

    What3Words https://what3words.com/.

  15. 15.

    3WordPhoto app and other what3words photography integration https://what3words.com/products/?category=Photography.

  16. 16.

    Tokyo Paper Hunt with What3Words https://what3words.com/news/general/3-word-address-paper-hunt-around-tokyo/.

  17. 17.

    Smart learning feedback maps webpage demonstration http://smartlearning.netfarms.eu/scl-learner-feedback-map/.

  18. 18.

    Planetizen examples of relevant apps and projects: https://www.planetizen.com/news/2019/05/104255-neighborhood-based-apps-and-socialized-fear-crime; https://www.planetizen.com/news/2019/08/105653-augmented-reality-and-public-art-new-era-begins-today; Can Technology Help Involve More Low-Income Residents in the Planning Process https://www.planetizen.com/node/60880.

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Lister, P. (2020). Smart Learning in the Community: Supporting Citizen Digital Skills and Literacies. In: Streitz, N., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. HCII 2020. Lecture Notes in Computer Science(), vol 12203. Springer, Cham. https://doi.org/10.1007/978-3-030-50344-4_38

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