Abstract
Rakuchu Rakugai-zu is a screen painting illustrating in and around Kyoto created from the beginning of 16th century until 17th century. As in the Funaki Version of Rakuchu Rakugai-zu everyday lives of over 2,000 people in Kyoto are vividly painted, the painting is a good material to learn their customs in early 17th century in Kyoto. However, it is difficult to understand the details of the painting, if background information is not provided. How to document such information and how to provide people such information would be crucial for the future of museums. To cope with this, we are carrying out a project to develop the interactive Rakuchu Rakugai-zu, Funaki Version. Firstly, we digitize the painting with ultra-high resolution. Secondly, using historical books regarding the customs of that era., we identify clothes and behaviors of each person in the painting and linked them to the person in the painting. Thirdly, we develop the technology to provide such information interactively using text or voice. Fourthly, we develop present Funaki Version including various manga characters so that we can compare old and present customs of people. Integrating these contents and technologies we are now developing the interactive Rakuchu Rakugai-zu, Funaki Version.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bay, H., Fasel, B., Gool, L.C.: Interactive museum guide. In: Proceedings of UbiComp 2005 (2005)
Christie’s: A Magnificent Rakuchu Rakugai Screen New York October 16, 1990, Christie’s (1990)
Haskins, E.: Between archive and participation: public memory in a digital age. Rhetor. Soc. Q 37, 401–422 (2007)
Sylaiou, S., et al.: Exploring the relationship between presence and enjoyment in a virtual museum. Int. J. Hum Comput Stud. 68(5), 243–253 (2010)
Ciolfi, L, Bannon, L.J.: Designing interactive museum exhibits: enhancing visitor curiosity through augmented artefacts. In: Proceedings of ECCE11 (2001)
Hindmarsh, J., Heath, C., Lehn, D.V., Cleverly, J.: Creating assemblies in public environments: social interactive, interactive exhibits and CSCW. Comput. Support. Coop. Work 14, 1–41 (2005)
Caultom, T.: Hands-On Exhibitions: Managing Interactive Museums and Science Centres. Routledge, London (2006)
Sandifer, C.: Technological novelty and open-endedness: two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum. J. Res. Sci. Teach. 40(2), 121–137 (2003)
Bitgood, S.: Suggested guidelines for designing interactive exhibits. Visitor Behav. VI(4), 4–11 (1991)
Hornecker, E., Stifter, M.: Learning from interactive museum installations about interaction design for public settings. In: Proceedings of OZCHI200618, pp. 1–8 (2006)
Burgard, W., et al.: The interactive museum tour-guide robot. In: Proceedings of AAAI-1998 (1998)
Shiomi, M., Kanda,T., Ishiguro, H., Hagita, H.: Interactive humanoid robots for a science museum. In: Proceedings of HRI 2006, pp. 305–312 (2006)
Thrun, S., et al.: Probabilistic algorithms and the interactive museum tour-guide robot minerva. Int. J. Robot. Res. 19(11), 972–999 (2000)
Mason, R., Caiger, J.: A History of Japan. Tuttle Publishing, North Clarendon (2004)
Sengoku period. https://en.wikipedia.org/wiki/Sengoku_period
Chaplin, D.: Sengoku Jidai, Nobunaga, Hideyoshi, and Ieyasu: Three Unifiers of Japan. Createspace Independent Publishing Platform, Scotts Valley (2018)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Tosa, N. et al. (2020). Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto). In: Rauterberg, M. (eds) Culture and Computing. HCII 2020. Lecture Notes in Computer Science(), vol 12215. Springer, Cham. https://doi.org/10.1007/978-3-030-50267-6_31
Download citation
DOI: https://doi.org/10.1007/978-3-030-50267-6_31
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-50266-9
Online ISBN: 978-3-030-50267-6
eBook Packages: Computer ScienceComputer Science (R0)