Abstract
Digital games are played by a large variety of players with different profiles and backgrounds. Understanding their reactions and experiences while playing is crucial to support game expansion or creation. This paper presents a tool to support affective states assessment based on facial analysis. It allows the configuration of different testing scenarios to gather in-game information as well as webcam feed for the facial expressions analysis and further affective reaction processing. Also, it outputs all the data collected and processed into three different formats: graphs, videos and CSV files. Experimental tests with a 2D puzzle game were made to demonstrate that the tool is able to gather and properly provide information about players’ affective experience.
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Fleury, M.C., e Silva, T.B.P., Sarmet, M.M., Castanho, C.D. (2020). A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis. In: Fang, X. (eds) HCI in Games. HCII 2020. Lecture Notes in Computer Science(), vol 12211. Springer, Cham. https://doi.org/10.1007/978-3-030-50164-8_3
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