Abstract
Virtual reality technology has three basic characteristics: immersion, interaction and imagination. When it combines with film art, it gives a new vitality to the film, allowing the audience to gain immersed audio-visual experience, and let them have more interactive links with the film. However, in the context of film, narrative and interaction are contradictory. How to integrate interaction into film narrative is the focus of this paper. First of all, the paper analyzes the audience’s psychological motivation while they are watching films to explore when and how do they want to interact, then proposes a new concept “perceptual interaction” to define the interaction form of VR films, and summarizes the features of “perceptual interaction”, including deep immersion and “suitable to film conditions”. Though great differences are in the design of interactive forms between different categories of films, “perceptual interaction” has a set of interacting mechanisms at the emotional level, so the interaction mode of “attention - cognition - awaken - interaction - feedback” is proposed, which provides a reference for interaction design of VR films.
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Acknowledgement
This study is a stage achievement of the National Social Science Fund Art Project of China “Research on Film Creation Based on Virtual Reality Technology” (Approval No. 17BC051).
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Jia, Y., Liu, Z., Wang, C., Xu, L. (2020). Research on the Perceptual Interaction Model of Virtual Reality Films. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science(), vol 12191. Springer, Cham. https://doi.org/10.1007/978-3-030-49698-2_16
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