Abstract
Head mounted displays (HMD) are becoming ubiquitous. Simulator sickness has been an issue since the first simulators and HMDs were created. As computational power and display capabilities increase, so does their utilization in technologies such as HMDs. However, this does not mean that the issues that once plagued these systems are now obsolete. In fact, evidence suggests that these issues have become more prevalent. Whether the system is Augmented Reality (AR), Virtual Reality (VR), or Mixed Reality (MR) the issues associated with simulator sickness or cybersickness have become more widespread. The reasons are uncertain, but probably multiple. One possible reason is the concept of vection, which is the illusion of movement to the participant where there is none physically. Vection plays a vital role in immersion and presence, however; it is also integral in simulator sickness. Another potential reason is the availability of HMDs. Traditionally a tool used in military training or laboratory settings, HMDs have now become a consumer item. This work reviews the current state of HMD issues such as simulator sickness or cybersickness. It reviews the similarities and differences of the sickness states that are commonly found with HMDs. Also, terms such as presence and immersion are delineated so they are used appropriately. The current theories on simulator sickness and cybersickness are reviewed. Further, the measurement and mitigation strategies currently being employed to reduce sickness are reviewed. Lastly, suggestions for more accurate measurement are recommended.
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Descheneaux, C.R., Reinerman-Jones, L., Moss, J., Krum, D., Hudson, I. (2020). Negative Effects Associated with HMDs in Augmented and Virtual Reality. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. Design and Interaction. HCII 2020. Lecture Notes in Computer Science(), vol 12190. Springer, Cham. https://doi.org/10.1007/978-3-030-49695-1_27
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