Abstract
Direct physical interaction with the world is a key constituting factor of cognitive development during childhood. Computational technologies, such as Tangible User Interfaces (TUI), offer opportunities for physically mediated interaction in learning environments, exploiting more embodied forms of interaction through hands-on physical manipulation and exploration. Many studies have introduced young children to programming by tangibles programming environments, although they do not address the effects of embodied interaction in the learning experience. In this paper, we present a case study conducted to introduce preschool children into programming through TaPrEC+mBot, an environment that allows programming of a robot car by arranging wooden programming blocks. Drawing on the multimodal method of analysis, we investigate the embodied interaction of the children with the TaPrEC+mBot to examine if and how the embodied forms of interaction shape the learning experience. The analysis shows the role of body position, gaze, manipulation, and speech, in terms of how these aspects support the construction of strategies to tangible programs; also the implications of this interaction in the meaning-making process.
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SD: Standard Deviation
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Acknowledgments
This study was financed in part by Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - Brasil (CAPES)- Finance Code 001 - scholarships #1545149/2015 and #1654045/2016, by the National Council for Scientific and Technological Development - Brazil (CNPq) through grants #140536/2019-1 and #306272/2017-2, and by the São Paulo Research Foundation (FAPESP) through grant #2015/16528-0. We would like to thank the Division of Child and Supplementary Education (DEdIC - Divisão de Educação Infantil e Complementar), the Children Living Center (CECI - Centro de Convivência Infantil) and Institute of Computing at University of Campinas.
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Luque Carbajal, M., Baranauskas, M.C.C. (2020). Multimodal Analysis of Preschool Children’s Embodied Interaction with a Tangible Programming Environment. In: Kurosu, M. (eds) Human-Computer Interaction. Multimodal and Natural Interaction. HCII 2020. Lecture Notes in Computer Science(), vol 12182. Springer, Cham. https://doi.org/10.1007/978-3-030-49062-1_30
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