Abstract
The demand for atypical building shapes around the world is growing, and the use of tools, such as Rhino, for designing them is increasing in architectural design schools and firms. However, these design outcomes and processes often fail to recognize the requirements of convenience and safety for human behavior in a dwelling machine. In an architectural space, the users’ behavior is one of the dominant factors that determine the value of a building. This is why we should not ignore the role of human behavior in the process of atypical building design. Most existing user-behavior simulation technology has been developed to evaluate a structure’s emergency evacuation plans; there is no current technology to simulate the interaction of the built environment and its users based on the concept of “affordance,” which refers to the properties of an object that show the possible actions users can take with it. The purpose of this study is to develop a technology that simulates human behavior to evaluate the residential performance of the design of an atypical architectural space. The proposed technology focuses on simulating the affordance of an atypical building during the design process. The results of this study are related to the intelligence of agents who respond to various types of spaces and situations, unlike the existing human behavior simulation technology that has been used for only a limited range of situations, such as escape simulations.
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Acknowledgment
This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT) (NRF-2018R1A2B6005827).
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Lee, Y.G. (2019). ActoViz: A Human Behavior Simulator for the Evaluation of the Dwelling Performance of an Atypical Architectural Space. In: Stephanidis, C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1034. Springer, Cham. https://doi.org/10.1007/978-3-030-23525-3_48
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DOI: https://doi.org/10.1007/978-3-030-23525-3_48
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