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Fast and Robust Ray/OBB Intersection Using the Lorentz Transformation

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Ray Tracing Gems II

Abstract

We provide a numerical approach to compute oriented bounding boxes (OBBs) and a robust method to perform ray/OBB intersection based on the Lorentz transform. We also show how to compute additional intersection information (normal, face ID, and UV coordinates). Adopting OBBs instead of AABBs in a bounding volume hierarchy results in a significant reduction of traversal steps.

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Sabino, R., Augusto Vidal, C., Bento Cavalcante-Neto, J., Rodrigues Maia, J. (2021). Fast and Robust Ray/OBB Intersection Using the Lorentz Transformation. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_32

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