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Before We Begin

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Roguelike Development with JavaScript
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Abstract

Welcome to the beginning of your game development journey, dear reader; together we’re going to work through many chapters as we build a casual roguelike game. But before diving deep into that, we should spend some time defining and contextualizing what are roguelike games, where they come from, and what is the definition we are going to use to define this genre in this book.

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Notes

  1. 1.

    Image by Michael Toy, Kenneth C.R.C. Arnold, Jo. Released in the public domain.

  2. 2.

    www.roguebasin.com/index.php?title=Berlin_Interpretation

  3. 3.

    “Screw the Berlin Interpretation!” article: www.gamesofgrey.com/blog/?p=403

  4. 4.

    https://phaser.io

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© 2020 Andre Alves Garzia

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Garzia, A. (2020). Before We Begin. In: Roguelike Development with JavaScript. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6059-3_1

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