Overview
- The first book on roguelike development
- Deals with roguelikes from a developer’s perspective
- Engages with procedural generation within game development
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (9 chapters)
Keywords
About this book
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.
Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.
After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.
What You Will Learn
- Make use of procedural generation for dungeons, mazes, monsters, and treasure
- Pick up skills to use Phaser to build games
- Implement turn-based mechanics
- Use tile-based graphics
Who This Book Is For
Game developers who want to build something fun and who have at least some prior JavaScript programming experience.Authors and Affiliations
About the author
Bibliographic Information
Book Title: Roguelike Development with JavaScript
Book Subtitle: Build and Publish Roguelike Genre Games with JavaScript and Phaser
Authors: Andre Alves Garzia
DOI: https://doi.org/10.1007/978-1-4842-6059-3
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Andre Alves Garzia 2020
Softcover ISBN: 978-1-4842-6058-6Published: 26 September 2020
eBook ISBN: 978-1-4842-6059-3Published: 25 September 2020
Edition Number: 1
Number of Pages: XX, 322
Number of Illustrations: 23 b/w illustrations, 1 illustrations in colour
Topics: Game Development, Web Development, Java