Definition
An appropriate signal (called watermark) is hidden into the original 3D content being protected so that the copyright or the integrity of a 3D object can be verified.
During the last decade, the enormous number of publicly available multimedia data (e.g. digital photographs, 3D objects, etc.) along with the growth of the Internet, increased the demand for effective and practical approaches suitable for protecting the multimedia data. The most common way to achieve the latter is the use of watermarking techniques. Watermarking is a process where a given amount of information (which is called watermark), is embedded in the original content in such a way that is noticeable from the appropriate algorithms and imperceptible from the user. The 3D objects, in contrast to images and videos, are commonly represented as polygon meshes. As a consequence the principles of 3D object watermarking approaches differ from image...
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
O. Benedens, “Geometry-based watermarking of 3D models,” Computer Graphics and Applications, IEEE, Vol. 19, No. 1, 1999, pp. 46–55.
O. Benedens, “Watermarking of 3D polygon based models with robustness against mesh simplification,” Proceedings of SPIE: Security and Watermarking of Multimedia Contents, Vol. 3657, pp. 329–340, 1999.
R. Ohbuchi, H. Masuda, and M. Aono, May 1998, “Watermarking three dimensional polygonal models through geometric and topological modifications,” in IEEE JSAC, pp. 551–560.
S. Kanai, H. Date, and T. Kishinami, “Digital watermarking for 3D polygons using multiresolution wavelet decomposition,” in Sixth IFIP WG 5.2 GEO-6, 1998.
L. Li, D. Zhang, Z. Pan, J. Shi, K. Zhou, and K. Ye, “Watermarking 3D mesh by spherical parameterization,” Computers and Graphics, Vol. 28, No. 6, December 2004, pp. 981–989.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer-Verlag
About this entry
Cite this entry
Mademlis, A., Daras, P., Tzovaras, D., Strintzis, M.G. (2008). Three Dimensional Object Watermarking. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-78414-4_3
Download citation
DOI: https://doi.org/10.1007/978-0-387-78414-4_3
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-74724-8
Online ISBN: 978-0-387-78414-4
eBook Packages: Computer ScienceReference Module Computer Science and Engineering