Overview
Sudoku is amazingly popular
A beginning programmer’s guide with a gaming slant. It mixes learning and fun
Teaches the reader how to build a fun, complex, and addictive puzzle game
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Table of contents (7 chapters)
Keywords
About this book
Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution.
Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you.
This is a fun, intriguing read, whether you're a novice or advanced programmer. It acknowledges the .NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.
Reviews
Sudoku is an amazingly popular, nearly addictive new puzzle game. This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques. The book offers a fun and intriguing read for novice and advanced programmers alike. It uses the Microsoft’s .NET platform as a base, but since the core techniques involved will solve Sudoku on any programming platform, programmers from any background with an interest in Sudoku will find it interesting.
About the author
Bibliographic Information
Book Title: Programming Sudoku
Authors: Wei-Meng Lee
DOI: https://doi.org/10.1007/978-1-4302-0138-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Wei-Meng Lee 2006
Softcover ISBN: 978-1-59059-662-3Published: 17 March 2006
eBook ISBN: 978-1-4302-0138-0Published: 22 November 2006
Edition Number: 1
Number of Pages: XVI, 232
Topics: Game Development, Software Engineering/Programming and Operating Systems