Samenvatting
In de Verenigde Staten besteedt 97 % van de kinderen en adolescenten ten minste één uur per dag aan het spelen van videospellen. Onderzoek naar de effecten van videospellen richt zich voornamelijk op de negatieve gevolgen: de mogelijke schade met betrekking tot geweld, verslaving en depressie. Wij erkennen de waarde van dit onderzoek; maar betogen dat een gebalanceerd perspectief belangrijk is, waarin ook de positieve effecten van videospellen worden meegenomen. Videospellen zijn het laatste decennium drastisch veranderd en worden steeds complexer, diverser, realistischer en socialer van aard. Met name in de afgelopen vijf jaar is belangrijk onderzoek naar de positieve effecten van videospellen gedaan. In dit artikel vatten we dit onderzoek samen met betrekking tot vier hoofddomeinen: cognitie, motivatie, emotie en sociale vaardigheden. Een aantal mogelijke mechanismen die zouden kunnen zorgen voor psychosociale voordelen, worden geformuleerd en wij betrachten voldoende wetenschappelijk bewijs en theoretische ondersteuning te geven om nieuwe onderzoeksprogramma’s te stimuleren naar de grotendeels onverkende positieve effecten van videospellen op de mentale gezondheid. Tot slot worden interventieonderzoekers en clinici opgeroepen om de positieve effecten van videospellen te onderzoeken en geven we hier suggesties voor.
Abstract
Nearly all children and adolescents play video games, with up to 99 % of boys and 94 % of girls in the United States doing so. Research into the effects of video games has almost exclusively focused on negative effects (e.g. aggression and addiction). However, a full understanding of the impact of video games requires this research to be supplemented with research into the benefits of playing video games. This is particularly important since video games have diversified in the last decade and now include more realistic, complex and social game content. In this article we aim to summarize the emerging body of research on the benefits of playing video games. We focus on four domains in which benefits may occur: cognitive, motivational, emotional, and social. Possible mechanisms are discussed that may underlie the generalization of positive effects of video games on real-world benefits. Our aim is to inspire new research into the potentially positive effects of video games on mental health and we call on intervention researchers and practitioners to put these effects to the test.
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Dit artikel is een vertaalde en licht bewerkte versie van het artikel Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The Benefits of Playing Video Games. American Psychologist, 69, 66–78.Vertaald door Marlou Poppelaars met toestemming van de uitgever.
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Granic, I., Lobel, A., Poppelaars, M. et al. Videospellen: de positieve effecten. KIND ADOLESC. 36, 1–22 (2015). https://doi.org/10.1007/s12453-014-0066-8
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DOI: https://doi.org/10.1007/s12453-014-0066-8