Editorial: the need to develop and play video games in order to understand them Phil Carlisle EditorialNotes 15 September 2013 Pages: 3 - 4
Physical responses (arousal) to audio in games Raymond UsherPaul RobertsonRobin Sloan Paper 15 September 2013 Pages: 5 - 13
Technical paper: running a business in The Cloud Sean ReillyGordon Dow Paper 15 September 2013 Pages: 14 - 51
Game audio — an investigation into the effect of audio on player immersion Nicola Gallacher Paper 15 September 2013 Pages: 52 - 79
On keeping graduates maximally skilled — and visibly so — in order to enter the computer games industry as software developers Martin Williamson SmithJohn Norman Sutherland Paper 15 September 2013 Pages: 80 - 102
Audio immersion in games — a case study using an online game with background music and sound effects Stephen Gormanley Paper 15 September 2013 Pages: 103 - 124
Game physics analysis and development — a quality-driven approach using the Entity Component Pattern Christopher ReillyKevin Chalmers Paper 15 September 2013 Pages: 125 - 153