How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown’s Battlegrounds (PUBG) Piotr GałkaArtur Strzelecki Research 01 January 2021 Pages: 1 - 18
Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review Stephen KellyVojtech KlézlStuart Butler Research Open access 04 December 2020 Pages: 19 - 40
An Interactive Multi-Agent System for Game Design J. KruseA. M. ConnorS. Marks Research 03 January 2021 Pages: 41 - 63
Exploring Virtual Reality Mechanics in Puzzle Design Taneli NyyssönenJouni Smed Case study 04 January 2021 Pages: 65 - 87
Gameplay Analysis of Multiplayer Games with Verified Action-Costs William KavanaghAlice Miller Research Open access 23 December 2020 Pages: 89 - 110
Probabilistic Cellular Automata for Granular Media in Video Games Jonathan DevlinMicah D. Schuster Research 08 February 2021 Pages: 111 - 120