Cultural Integration and the Accessibility of Gaming Michael James Heron Editorial 03 November 2016 Pages: 91 - 94
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach Christos GatzoulisFernando LoizidesPanayiotis Zaphiris OriginalPaper 22 August 2016 Pages: 95 - 114
Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games Michael James Heron Case study Open access 24 August 2016 Pages: 115 - 129
Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone Tommy LavoieBob-Antoine J. Menelas OriginalPaper 17 August 2016 Pages: 131 - 148
Crowdsourcing in Video Games: The Motivational Factors of the Crowd Ashkan NamousiDavid Svenningsson Kohl OriginalPaper 25 August 2016 Pages: 149 - 163
Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War Andrzej KaczmarczykMarek KacprzakAndrzej Masłowski Case study 26 September 2016 Pages: 165 - 184
The Effects of Evaluative Reviews on Market Success in the Video Game Industry Brett SherrickMike Schmierbach OriginalPaper 05 October 2016 Pages: 185 - 194