Selections from Computer Graphics International '88 (CGI '88) N. Magnenat-ThalmannD. Thalmann Editorial Pages: 1 - 1
Quaternion calculus as a basic tool in computer graphics Daniel Pletinckx OriginalPaper Pages: 2 - 13
Sampling point setting on cubic splines for computer animation Koichi HaradaEihachiro Nakamae OriginalPaper Pages: 14 - 21
Dynamics and unification of animation control Bruno ArnaldiGeorges DumontGĂ©rard Hegron OriginalPaper Pages: 22 - 31
Design, transformation and animation of human faces N. Magnenat-ThalmannH. T. MinhD. Thalmann OriginalPaper Pages: 32 - 39
Constructive picture description with Euclidean geometry Tsukasa NomaTosivasu L. KuniiTetsushi Yamamoto OriginalPaper Pages: 40 - 52
Applications of Euclidean constructions to computer graphics Norma FullerPrzemyslaw Prusinkiewicz OriginalPaper Pages: 53 - 67
On geodesic properties of polygons relevant to linear time triangulation Hossam ElGindyGodfried T. Toussaint OriginalPaper Pages: 68 - 74
Generalized symmetry and its application to 3D shape generation Toshimitsu TanakaSeiichiro NaitoTokiichiro Takahashi OriginalPaper Pages: 83 - 94
Static load balancing for a parallel ray tracing on a MIMD hypercube Thierry PriolKadi Bouatouch OriginalPaper Pages: 109 - 119